Protocol for provable consensus computing of relevance, between IPFS objects, which is based on the Tendermint consensus of cyber~Rank, which is computed using GPUs in consensus. As proof-of-stake consensus does not help with the initial distribution, we outline the design for ecologic and efficient distribution games. We believe that a minimalistic architecture of the protocol is critical for the formation of a network of domain-specific knowledge consensus computers. As a result of our work, some applications never to have existed before, will emerge